The absolute best early lvl 5 is the red dragon so aim for that. Morale boosts boost your units by a pretty sizable percent, so not having to dedicate gear to it (or being able to stack less gear with it to get to the +3) is quite nice.Īlso if you come across any early Call of the Colossus Wanderer's Scrolls, it's worth using, even if your leadership will only allow it to generate one unit (it generates as many as your leadership can currently allow) as LV5 units tend to be extremely reliable tanks that can also put out decent damage, especially during the early game. A big thing that the Paladin has going for her is the static morale boosts. Resurrection is useful for a tanking stack, although tanking with your actual units is generally a bad idea anyway unless you're using the Droid combo, the Black Knight Eviln combo. Max morale 80%+ crit Paladins with the +40% damage boost are just scary. That class also has the achievement that can add up to +40% damage to Inquisitors and Paladins (and Priests, but they're not really worth using when you can have Inquisitors), which can make them do some pretty monstrous damage (as opposed to kind of meh damage when used by other classes). The Paladin actually has the middle leadership growth. It would be good to skill up either Order or Distortion magic (the 1st has buff spells and resurrection and the 2nd - traps, debuffs and phantoms, which are great with paladins for more resurrections). Focus on the might and mind tree and although I don't like resurrection since I'm usually playing no loss games, you should take it, it is great with a single powerful stack. Get the skills that boost experience early.
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